This means windowed mode support, alt-tab support, graphics and control options, a permanent online download link, no splash screens, and no online drm. At the lowest level, there are always decisions to make you're never stuck in unbreakable combos or non-interactive animations.Īnother goal is much simpler: just make the game work well with modern PC gaming habits. This control is exercised on many levels: at the highest level you can move freely across the terrain and choose how you want to approach each objective. Rosen: The fundamental design goal for Overgrowth is to create combat encounters that look like choreographed martial arts scenes in films, but are actually closely controlled by the player.
RPS: What is Overgrowth? And I mean really *what is it*!? The emphasis means: 'What are the fundamental design principles and ultimate aspirations of your game?' Something like that. You can read our question and answer session below.
I talked to David Rosen, Overgrowth developer Wolfire's lead programmer. When things look awesome I tend to like to talk to the people who made them, and that's what happened here. Overgrowth is a game about anthropomorphic animals fighting each other.